For my community projection I am going to showcase sculpting in Zbrush. I can use their input to sculpt either a character or environment and show them the wonders of 3d. The Zbrush interface is a bit overwhelming, even for us that use it. I'll be looking to just let them explore and maybe build some shapes or color an existing model
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Update: Well besides this project putting a huge crux on my GM submission, I did enjoy my time with the kids. Only a few of them wanted to actually play with the software, but those who did I think had a great time. Lu and I partnered together for the assignment. He brought his laptop, which the kids would use, and then I would demo how to create some shapes on me. For the first two kids, I tried to actually have them build and create something, such as a human face. This didn't turn out so well. Zbrush is just too much for someone to just pick up and use. After the first few kids, Lu and I took a different perspective. Instead of just having them start out in 3d, we would have them start out with a 2d sketch program inside of zbrush. This allowed them to get use to the wacom pen and a bit of the navigation. A few of the students didn't want to take it much further then that, but a few did. Lu and I then loaded a premade humanoid model and allowed them to color it with Zbrush's painting tools. David's son was the only one who wanted to take it further then this. We then loaded a few custom sculpting brushes and he sculpted on a dog model and a rhino.
Overall i thought it was a really fun experience. Unfortunately due to the how Zbrush works, when a student would "blow up" the model, which is really the only way i can describe what happens when someone uses zbrush that isn't intimately familiar with how it works, we would have the clear the canvas ( basically start over ) for them to keep going. This didn't allow me to take any screenshots for me to upload to this post. I hope a few of the students may take up 3d work on their own and progress it to a future career.
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